Numerical Techniques: Part Two
So today I expanded on the programs I made yesterday. Now it can handle a sphere, an ellipsoid, or torus, and ultimately finds what is called the "intrinsic curvature" of the object in terms of a particular distortion (currently involving just increasing the radius, essentially, but can be modified for any kind of distorting). I have no idea what this curvature actually represents, but apparently my programs calculate it right! That's always good.
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